Ok, this is what has been done:

included: map_pak1.pk3, 4 server configs, this readme and 5th.zip with readmes concerning the maps by 5thHorseman

PLEASE REMOVE ALL OLD VERSION OF THE MAPS ( especially 5th maps or you will get missing textures bc of shader conflicts )

updated version of cityheat, forest, fortress, gunstore, skirmish, snowbridge
included old version of mansion
all maps are now named ctc_mapname

4 server configs and mapcycles included:

1life.cfg and 1lifecycle.cfg 			-	1 Life mission
3life.cfg and 3lifecycle.cfg 			-	3 Life mission
inflife.cfg and inflifecycle.cfg 		-	Infinite Life mission
ctf.cfg and ctfcycle.cfg 			-	CTF

to start a server, you will need to execute the correct server config and after it has launched, execute the mapcycle belonging to it
do not enable voting or it will screw up the server

Law
Law@planetquake.com

******************************************************************************************************************************************
Included Maps Documentation:
******************************************************************************************************************************************
TITLE                   : Skirmish (v.3)
FILENAME                : ctc_skirmish
AUTHOR                  : Sjors 'Liquid' Janssen
DATE                    : 24.10.2003
EMAIL ADDRESS           : abuse@indoctrination.net
HOMEPAGE URL            : http://indoctrination.net/

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
third release of my 'skirmish' map for True Combat. the map has a dark 
urban/decay kind of atmosphere  la the original q3tc045 maps. mission is 
supported. time for something new.

--------------------------------------------------------------------------------
* KNOWN BUGS *
--------------------------------------------------------------------------------
buildings are still too low, so stuff might show through the skybox - maybe 
next update. bots can't effectively use the sliding door fence, no way of fixing
this it seems.

--------------------------------------------------------------------------------
SINGLE PLAYER           : .aas file included, no stuttering this time
DEATHMATCH              : all gametypes are supported
SUGGESTED PLAYER LOAD   : no more than 32, taken teams are even
NEW TEXTURES            : the ones that came with 1.0, check TC's credits
NEW SOUNDS              : courtesy of alcljudprod.se, once again
NEW MODELS		: chimney is done by me, used tc's textures to "skin" it

--------------------------------------------------------------------------------
* CREDITS/COPYRIGHT *
--------------------------------------------------------------------------------

thanks to; the beta testers, deepclone, bs, race, finnish beret, law, mike 
superfly, the guys from clan [FEAR]. those who reported bugs, issues, etc. those
who played earlier version. ydnar and all the q3map2 groupies who made it as 
great as it is today. coroner for being my primary inspiration when I fist 
started this map. those who did the textures for my map, max payne folks, coroner, 
xatrix, and others most likely. the people who make milkshape. the people who make 
particle studio. ID software for making quake 2, quake 3 and q3radiant. Team 
Terminator for their hard work on True Combat. and everyone I forgot.

some stuff was copied and altered from the old q3tc_sample map by coroner.

the textures in the paynetex folder; (C)1998-2001 Remedy Entertainment Ltd.

this map, its design, brushwork, etc, is my work. don't replicate, redistribute, 
modify, port, or in any way alter any part of this map without my express writen 
consent. read: copyright.

feel free to use and modify my tc_skirmish.script, tc_skirmish.items, 
tc_skirmish.ent files for your own map.

these files may not be distributed if financial profit is gained in the process.

******************************************************************************************************************************************TITLE                   : Dark Forest
FILENAME                : ctc_forest.pk3
PORTED FOR TRUECOMBAT
PORT AUTHOR			: Law
e-mail			: law@planetquake.com
HOMEPAGE:			: http://www.truecombat.com
DATE				: 09/7/03
.pk3 CONTENTS           : wvwq3dm7.arena
                          wvwq3dm7.shader
                          wvwq3dm7.bsp
			      wvwq3dm7.jpg (lvlshot)
			      ctftree.shader
			      sounds: caw1, caw2, waterfall03
			      textures: level textures, foghull textures, model textures	
LEVELSHOT:			: [FHD]Shinchan
TRUCK MODEL			: ROBOCOW
ORIGINAL AUTHOR         : Joel "wviperw" McDonald
e-Mail                  : wviperw@planetquake.com
HOMEPAGE                : http://www.planetquake.com/wvw
DATE                    : 08/24/03
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
An experimental forest level.
--------------------------------------------------------------------------------
DEATHMATCH              : 15 Player Respawn Points
SUGGESTED PLAYER LOAD   : a lot
BOTS			    : Anarki Doom Keel Major Sarge
WEAPONS		    : shotgun(2),grenade launcher,rocket launcher, lightning gun(2), plasma gun
POWERUPS/ARMOR	    : YA, RA, MH, QUAD, INVIS 
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
EDITORS USED            : GTKRadiant v1.2.11
UTILITIES USED          : WinZip, PBE, Curry, Q3Map2 Toolz, Notepad Plus, Q3ASE, MilkShape3d
KNOWN BUGS              : Lighting errors abound in the map unfortunately. Especially on the terrain/ground.
				Bots may be a bit silly as I basically had to hack up the map to get them to work.                   
COMPILE MACHINE         : AMD Duron 700@1000, 256mb PC133 RAM, WinXP, GF4 TI4200, 60gb HD
BUILD			    : BSP=200 sec VIS=20sec LIGHT (patchshadows, filter, super 4, bounce 4, samplesize 4)=too long (9hrs or so on a P4 1.8ghz) BSPC = 100 sec
CONSTRUCTION		    : WAY too long
BRUSHES		    : ~4000 brushes
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Quake III Arena	    : Kryptonite
Quake III Arena	    : Walk Don't Run
Quake III Arena	    : Geometrica
Quake III Arena	    : Vacant
Quake III Arena	    : Sinking Deeper (RA3 Arena)
Quake III Arena	    : Drift Away
Quake III Arena	    : Concrete
Quake III Arena	    : Under My Skin
Quake III Arena	    : Collide
Quake II                : The Slayaway
Quake II                : The Abandon
--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS OR INFORMATION *
--------------------------------------------------------------------------------
Just extract map_wvwq3dm7.pk3 into your baseq3 directory. Type /map wvwq3dm7 in the console. Or go to skirmish->ffa and select wvwq3dm7.
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
PyroFragger		    : Ctftree model (mailto:skipper939@hotmail.com)
Todd Gantzler	    : Multiplant pack (http://worldwidewebcollege.com/wwwc/3DVG/q3tutorials/q3editing.htm)
Krischan Makowka	    : GR_trees.pk3 - .md3, texture, and shader files (Grimreaper@planetquake.com)
Paul Bourke             : A ton of nice rock/tree textures that I used. (http://astronomy.swin.edu.au/~pbourke/texture/)
Lunaran                 : The crow texture/shader/sounds. (www.lunaran.com)
Iikka Kernen           : The dirt texture. (http://www.digital-eel.com/surface/files.htm)
id software             : Q3A, and I modified a few textures to suit the level (www.idsoftware.com)
My Great Aunt Bob       : For never giving up on me :) (www.greatauntbob.com ??)
Ydnar			    : I-LOVE-MY-Q3MAP2, foghull,etc.,etc. (www.shaderlab.com)
--------------------------------------------------------------------------------
* THANKS *
--------------------------------------------------------------------------------
Cardigan
Lunaran
pjw
sk0re
--------------------------------------------------------------------------------
* COPYRIGHT/PERMISSIONS *
--------------------------------------------------------------------------------
Copyright (2003) by Joel McDonald. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM without the prior,
explicit written consent of Joel McDonald.

******************************************************************************************************************************************   CityHeat 
    	  ctc_cityheat 
		for
    TrueCombat 1.0 Quake3
             by
           FSquad
  deepclone & Finnish Beret 77


web:   http://www.q3tc.tk
email: deepclone@hotmail.com
email: corca@kanetti.com



Thanks PeDRoRist for the Hoju poster.
Also Ydnar,Acrid,Shadowspawn,Law,Liquid,Bs,and so on..

******************************************************************************************************************************************
ctc_redust  
TrueCombat Beta 1.0


Map by David Johnston for CounterStrike. Ported to Truecombat by
deepclone.

All gametypes, bots supported, 20 spawns.

Tools: GtkRadiant 1.2.9, q3map2 2.5.4, Dual 2GHz Athlon MP 

thanks goes to: Graal, Bustanaamio, Finnish Beret -77, Ydnar, 
                Shadowspawn, Catbert, bs, Law, Acrid-.  





                        deepclone
                   Fsquad (www.q3tc.tk)




==================================================================
PXC PROXIMA CENTAURI CLAN, WWW.PXC.PRV.PL, MADE IN POLAND 2001 A.D
==================================================================

******************************************************************************************************************************************
Date : May/28/2000
VERSION NUMBER : Version 1.0
===================================================
Title	         : ctc_mansion
Original Title : Pure Evil
Filenames      : Casdm7v1.bsp
Author         : Russell Meakim Jr  Aka Castle
Conversion     : Law ( law@planetquake.com ) for Quake 3 True Combat
Email Address  : Castle@planetquake.com

===================================================
System Requirements: Medium
This map should run fine on most set ups.
 
===================================================							  
Description : Pure Evil has finally reached full 
release quality. Its been a long time that this 
level has been sitting on the back burner but now 
I think its ready to be released. I do get some 
complaints about the level being a tiny bit to dark 
in some spots so I did brighten it up a tiny bit so 
you can see where you are walking. The level is 
meant to be dark so it was a tough call if I wanted 
to brighten the whole map up or leave it as is. 
Also the BFG secret is a bit different now than it 
was before. When you grab a box of BFG ammo 500 
seconds later the door will open. I was going to do 
a lot more with this level but time is a major 
problem right now and I am also sick of working 
on these old projects anyway.

===================================================

Additional Credits to   :I give out a lot of 
Credit to Evil and his mad texture skills 
that made this level possible. With out the 
HFX texture pack this level would have never 
even been started! I have had help from a lot 
of people around the comunity with feedback 
but mainly quake 3 world forums have helped 
me shape the level up in many ways.



thanks allot all of you. =)
I think thats every one. If you did help me on 
this map and your not listed or you would rather
not be known. As you can see I did my best to 
list every one and everything that helped me
with this map so far.

===================================================

* Play Information *
Players                 : 2 to 8 FFA
New music               : An Aphex Twin song not included in the release
New Graphics            : Evils texture set

* Construction *

Base                    : From Scratch
                          

Build time so far       : started on October/16
                          completed May/28
Editor used             : Q3radiant
 
Installation and play   : Unzip these (this) 
                          file(s) into BASEQ3.
===================================================
Version List For this map.
===================================================
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
===================================================
Version Info : Version 1.0
Date         : October/13/2000
===================================================

Known bugs:
      : 

Fixed and added in this versio :
      :

===================================================
If you find a bug or you just want to give me feed 
back email me at Castle@planetquake.com
===================================================

* Copyright / Permissions *

If you plan to do ANYTHING with this 
map I want you to tell me about it and ask me 
if it is ok. I may even help you with a newer 
version if you ask nice enough. =)

******************************************************************************************************************************************

For 5thHorseman Readmes concerning gunstore, fortress and snowbridge check 5th.zip included with True Combat 1.1

